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“COGNITIVE STUDIES OF LANGUAGE”

PECULIARITIES OF THE VIRTUAL DISCOURSE AND ITS MECHANISMS AFFECTING THE FORMATION OF THE SECONDARY LINGUISTIC PERSONALITY OF A NET GAMER

PECULIARITIES OF THE VIRTUAL DISCOURSE AND ITS MECHANISMS AFFECTING THE FORMATION OF THE SECONDARY LINGUISTIC PERSONALITY OF A NET GAMER


Author:  E. S. Glazyrina

Abstract:  The author of the paper approaches the Internet as a special communicative medium for a language realization. Attention is focused on the virtual discourse as a means of communication between participants of net computer games. The author comes to the conclusion that virtual computer discourse is endowed with a number of peculiarities that are able to act as mechanisms making an impact on the formation of the secondary linguistic personality of a gamer who participates in virtual games using a foreign language (especially, English). Four mechanisms are particularly distinguished.

Keywords:  discourse, virtual discourse, the secondary linguistic personality, formation of the secondary linguistic personality

References

Arutyunova N. D. Diskurs // Lingvisticheskiy entsiklopedicheskiy slovar'. M.: Sovetskaya entsiklopediya, 1990. S. 136-137.

Deykvan T. A. Yazyk. Poznanie. Kommunikatsiya: per. s angl. M.: Progress, 1989. 312 s.

Kubryakova E. S. O konturakh novoy paradigmy znaniya v lingvistike // Struktura i semantika khudozhestvennogo teksta: doklady VII mezhdunar. konf. M., 1999. S. 186-197.

Trofimova G. N. Yazykovoy vkus internet-epokhi v Rossii: Funktsionirovanie russkogo yazyka v Internete: kontseptual'no-sushchnostnye dominanty. M.:Izd-vo RUDN, 2004. 380 s.

Aarseth Espen, «Quest Games as Post-Narrative Discourse», in Marie-Laure Ryan (ed.): «Narrative Across Media», University of Nebraska Press, 2004.

Pages:  601-606

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